Impact of virtual reality on clinical and surgical skills training in veterinary Medicine Students: a systematic review
DOI:
https://doi.org/10.63688/7q76qs50Keywords:
virtual reality, veterinary education, clinical simulation, surgical skills, immersive learningAbstract
Virtual reality has been progressively incorporated into veterinary education as an alternative to strengthen the learning of clinical, surgical and diagnostic skills in controlled environments. The objective of this systematic review was to analyze its impact on veterinary medicine students, considering the types of intervention, areas of application, educational outcomes and methodological limitations. The search was carried out in PubMed, Scopus, Web of Science and Google Scholar, following the PRISMA 2020 recommendations. We included 15 primary studies published between 2009 and 2025, assessed using a narrative and comparative synthesis. The main applications were concentrated in anatomy, anesthesia, intubation, surgery, laparoscopy, bovine reproduction, public health, immunology, neurology and emergency preparedness. Four studies reported objective improvements in knowledge or performance, five had mixed results or lack of superiority over conventional methods, and six focused mainly on satisfaction, acceptance, or perceived usefulness. According to Kirkpatrick's model, 80.0% of the investigations focused on levels 1 and 2, while none evaluated level 4 clinical outcomes. Virtual reality was more useful as a complement to traditional teaching than as a substitute for supervised practice. Studies with larger samples, adequate comparators, and longitudinal follow-up are required to verify skill retention and transfer.
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